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PROJECT – KANDO http://kando.vision/en/ KANDOは、クリエイティビティ、サイエンス/テクノロジー、ファイナンス/ビジネスの三位一体によって、より良き未来と新たな文化を具現化していきます。 Wed, 10 Jun 2020 10:19:48 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.7 CHAIN Logo Design http://kando.vision/en/1169/ http://kando.vision/en/1169/#respond Wed, 10 Jun 2020 10:10:56 +0000 http://kando.vision/?p=1169 Logo design for Hokkaido University Center for Human Nature, Artificial Intelligence, and Neuroscience. It represents the creation of new human intelligence by chaining philosophy, neuroscience, and AI as three chained rings. https://www.chain.hokudai.ac.jp/

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Logo design for Hokkaido University Center for Human Nature, Artificial Intelligence, and Neuroscience. It represents the creation of new human intelligence by chaining philosophy, neuroscience, and AI as three chained rings.

https://www.chain.hokudai.ac.jp/

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SHIBUYA STREAM http://kando.vision/en/1037/ http://kando.vision/en/1037/#respond Fri, 14 Sep 2018 02:55:31 +0000 http://kando.vision/?p=1037 SHIBUYA STREAM|2018 Background of the Project Shibuya Stream is a large scale composite facility, created from redeveloping the old Tokyu Toyoko Line Shibuya Station platform, track, and surrounding area. The project began with the concept of creating a new “stream” for the next generation, a “Mecca for creative workers”; a place where new things created through the experiences, interactions, and challenges taken, would be sent out into the world. The project aims to generate a new culture in Shibuya and to bring new life to the Southern Area of Shibuya Station. It is targeted at creative people and is intended as a place that provides them with daily inspiration. We…

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SHIBUYA STREAM|2018

Background of the Project
Shibuya Stream is a large scale composite facility, created from redeveloping the old Tokyu Toyoko Line Shibuya Station platform, track, and surrounding area. The project began with the concept of creating a new “stream” for the next generation, a “Mecca for creative workers”; a place where new things created through the experiences, interactions, and challenges taken, would be sent out into the world.

The project aims to generate a new culture in Shibuya and to bring new life to the Southern Area of Shibuya Station. It is targeted at creative people and is intended as a place that provides them with daily inspiration.

We were in charge of the design of the 100-meter walkway connecting the second floor to Shibuya Station, the giant wall projection set up at the entrance and the large staircase connecting the building to Meiji Street. WOW was also responsible for planning the experiences that could be had in the space.

Missions
Great care was taken to avoid restricting creativity and talent when designing Shibuya Stream, which would become an iconic facility in the Shibuya Station Southern Area. Regeneration of the Shibuya River Area was already being carried out by the public and private sectors. On the pedestrian deck, we aimed to draw out the innate creativity of people going about their daily lives and people just passing through by creating a natural setting with a “gentle barrier” of sound that would alleviate outside noise.

The concept is “INNER STREAM” and we created three environments.

1. Invisible Stream – Huge wall projection located in Shibuya Stream’s second floor entrance
Creative workers’ entire thinking process, from conceptualization to completion, is visualized in the form of an “invisible stream”. Using “stream” as a motive, water, rivers, fog, and light are projected along with various study processes from “Finished Work”, computer graphics and programming. The aim is to connect with the onlooker’s power of imagination and enable each individual to have a different visual experience.

2. Fall Stream – Video system embedded into the staircase connected to Meiji Street
Varied projections that surge up into the staircase from a vortex of sound. By using motives of natural phenomena, such as water and waterfalls, it should be space where people wanting to connect with the harmony of Shibuya River can feel at ease.

3. Barrier Stream – Sonic architecture throughout the second floor walkway
Created in collaboration with the musician and sonic artist, Evala. The concept was of a wind blowing across the open space of Shibuya Stream. Furthermore, the sound cancels out the noise from trains and cars which could otherwise be heard in the building. Mixing field recordings from Shibuya River with the sound of the wind blowing through the trees and waves crashing, a highly original melody is created, where the same sound will not be heard twice. By using speakers to block out the noise of the city, an environment which fosters creativity is realized.

evala [See by Your Ears]
Musician, sonic artist
As well as releasing cutting edge electronic music both in Japan and overseas, Evala is a master of the 3D audio sound system. In 2016 Evala started the project “See by Your Ears”, which stimulates auditory experiences. A new musical method of “sonic architecture” is presented whereby sound is constructed in a way that makes it seem alive.

SHIBUYA STREAM
Address: 3-21-3 Shibuya-ku Shibuya Tokyo, Japan

Credits
Visual Creation: WOW
Art Director: Takuma Nakazi
Conceptor/Creative Director: Yuki Tazaki
Designer: Kazunori Kojima/Tomoya Kimpara/Shota Oga/Hiroshi Takagishi
Technical Director: Shunsaku Ishinabe
Producer: Shinichi Saeki

Sound Creation: See by Your Ears
Sound Artist: evala
Project Management: Arina Tsukada

Project Produce: Tokyu Agency Inc.
Producer: Tsuneyoshi Uchiumi
Director: Takayuki Irie

Space Creation: TAKT PROJECT Inc.
Creative Director: Satoshi Yoshiizumi
Designer: Satoshi Yoshiizumi/Takeshi Miyazaki/Atsushi Honda/Yukimi Kushige

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Future Center Hakodate http://kando.vision/en/973/ http://kando.vision/en/973/#respond Sat, 15 Oct 2016 13:59:11 +0000 http://kando.vision/cms/?p=973 Future Center Hakodate and Kids Plaza Hakodate opened in Hakodate city, Hokkaido on October 15, 2016. It has opened as a regional exchange center after two and half years of cooperation with Sony PCL. We have taken comprehensive responsibility for the establishment of these facilities aimed to revitalize the area. Along with creating contents for the large LED display ‘Media Wall’ requested by the city at the time of project planning, we also designed the concept of the facility, cooperated with Future University Hakodate and worked with students through workshops to design the logo and website. Hakodate City has been dedicated to disseminating science as the city’s new attraction since…

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Future Center Hakodate and Kids Plaza Hakodate opened in Hakodate city, Hokkaido on October 15, 2016. It has opened as a regional exchange center after two and half years of cooperation with Sony PCL.

We have taken comprehensive responsibility for the establishment of these facilities aimed to revitalize the area. Along with creating contents for the large LED display ‘Media Wall’ requested by the city at the time of project planning, we also designed the concept of the facility, cooperated with Future University Hakodate and worked with students through workshops to design the logo and website.

Hakodate City has been dedicated to disseminating science as the city’s new attraction since 15 years ago, and Future Univeristy Hakodate was founded for that purpose. With the creation of the nation’s first complex systems science department, it has been progressing in the fields of artificial intelligence, advanced technology education and design education. Future Center Hakodate and Kids Plaza Hakodate aim to use science as a base to nurture the strengths (the ability to recognize and solve problems independently) necessary for the next generation to uphold the world of the 21st century. We have called this strength ‘Odoroku Chikara’ (Sense of wonder) and used it as the concept to develop these facilities. By utilizing the location in front of the station, we hope to revitalize the area through the development of these facilities.

Media Wall

We have produced the contents listed below on the Media Wall. All of them will tickle the intellectual curiosity of children, and were produced with the objective of deepening their experience by interacting with the videos.

 

The secret of the herd

The secret of the herd: An interactive aquarium that allows children to learn about the ecology of squids while having fun.

 

Size and speed

An animated reference book that allows one to experience the size and speed of animals, cars, and bullet trains via full-scale CG.

 

The deviation of time

An interactive visual expression using one’s own body to learn about “time” and its lag and deviation.

 

Hakodate Musical

A fun video series introducing Hakodate, created by filmmaker Inoue Ryo, who is in charge of the NHK program “Bijutune!”

 

360 Studio

A space to enjoy the interaction of sound and videos. 

 

HAKOUSTIC ORCHESTRA

One of the representative sounds of Hakodate, the rarely experienced pipe organ, can be played at will using your body.

 

HAKODATE REMIX

A physical DJ application where you use your body to play your own recorded voice. Learn fundamental musical rhythm and notes while having fun.

 

Credits

WOW
Conceptor:Yuki Tazaki
Creative Director : Hiroshi Ouchi / Shigeru Makino
Designer : Tsutomu Miyajima /Tatsuki Kondo / Shota Oga / Misaki Horai
UI Designer : Haruka Kanno
Programmer:Hiroki Sato / Atsushi Yoshimura / Seiya Takasawa
Producer : Yasuaki Matsui

Partners
Technical Constructor:Masato Tsutsui (Arque)
Sound : Masato Hatanaka
Sound Programmer:Yuichi Matsumoto
Sound Producer:Takafumi Tamura (TV MAN UNION)
Cinematographer : Daisuke Oki
Sound Effect : Yusuke Tamaki(PUTBALSOUND)
Artist : Ryo Inoue supported by NHK education
Management / Workshop:Myeong-hee Lee
Backend system development (Media Wall) : Rhizomatiks

Special thanks
Future University Hakodate

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KOHTEI http://kando.vision/en/966/ http://kando.vision/en/966/#respond Sun, 11 Sep 2016 13:52:27 +0000 http://kando.vision/cms/?p=966 The KOHTEI art pavilion stands on the campus of Shinshoji Zen Museum and Gardens in the mountains of Fukuyama, Hiroshima Prefecture. Along with the temple’s other facilities, it is a place for visitors to contemplate the spirit of Zen through the experience of Zen practices.

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The KOHTEI art pavilion stands on the campus of Shinshoji Zen Museum and Gardens in the mountains of Fukuyama, Hiroshima Prefecture. Along with the temple’s other facilities, it is a place for visitors to contemplate the spirit of Zen through the experience of Zen practices.
There is an installation that is collaboration artwork by Kohei Nawa and WOW.

Strolling the gently sloping walkway up and entering the interior of the vessel-shaped structure through the small entrance, one finds an ocean spreading in the darkness. Viewing the shimmering lights on the quietly rippling waves in the dark silence, one can spend a meditative time. Indeed, staring at the glimmers reflected on the waves, one’s vision and auditory sense are curiously sharpened. This contemporary art installation was created in collaboration with visual design studio WOW. Today, we are constantly showered with information created with a variety of visual media. The lights and images flooding commercial areas are designed to send messages to people in an instant to whet consumer appetites. An experience of perception away from such an environment, however, can directly reach a person’s core sensibility. A meditative time/space can be experienced differently by each viewer. Although it was not my intention to express Zen directly, if viewers retain the memories of their visit here and have the opportunity to consider the sensibility and philosophy of Zen later, I would be very happy.
Nawa, K., An Architecture That Floats on Waves Surrounded by Hills. In: Shinkenchiku,ed.2016. Shinkenchiku-sha Co., Ltd. pp.74-85.

Moving images are reduced to ‘light’ by ‘waves.’ Image resolution will most probably continue its march toward greater definition, from 8K to 16K and beyond. But this work, where images are always reduced to ‘light’ no matter how high their resolution, will in all likelihood survive into the future with its intrinsic value intact. By being reduced to ‘light,’ the medium of moving images for the first time acquires reproducibility of phenomena, narrative, and permanence, despite its transient nature. This represents an essential change for expressions employing moving images, a change born out of silence and darkness, the seedbed of meditation.




 

Credits

WOW
Conceptor: Yuki Tazaki
Creative Director: Takuma Nakazi
Programmer: Tomohiro Nagasaki, Shunsaku Ishinabe
Sound Engineer: Hikari Mutaguchi (White Light)

KOHTEI Project Members:
Planning: Shinshoji temple and Kohei Nawa | SANDWICH
Project management: Toshiko Ferrier of Office Ferrier
Installation: Kohei Nawa | SANDWICH with WOW
Sound: Marihiko Hara
Cooperation: NICCON and SUPER FACTORY

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Enceladus http://kando.vision/en/960/ http://kando.vision/en/960/#respond Wed, 17 Aug 2016 13:44:20 +0000 http://kando.vision/cms/?p=960 The day is nearing when, for the first time in human history, the existence of extraterrestrial life will be a reality. Recently, through cutting-edge space research, including the efforts of NASA, environments have been discovered around Jupiter and Saturn which satisfy the conditions for the birth of life.

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The day is nearing when, for the first time in human history, the existence of extraterrestrial life will be a reality. Recently, through cutting-edge space research, including the efforts of NASA, environments have been discovered around Jupiter and Saturn which satisfy the conditions for the birth of life.

In collaboration with astrobiologist Kousuke Fujishima (of the Tokyo Institute of Technology ELSI / the Earth-Life Science Institute) and his team based in the NASA Ames Research Center, this movie was made in anticipation of their project to launch a space probe toward Enceladus, one of Saturn’s moons. The surface of Enceladus is covered with ice while the inside contains hot water. This creates “plumes,” or geysers, which erupt out toward the void of space. According to the data gathered by Cassini–Huygens, a probe from some years back, these plumes contain salts similar to the primary components in Earth’s alkaline sea waters. Fujishima’s team wants to gather and analyze some of this water to bring to light the existence of the protein peptides which form the foundation of life. This plan has become one of the seven leading contenders to be selected for NASA’s 2020 mission. The team’s dream is steadily becoming a reality.

This movie was made not only to gather interest and support from the public for this project and the researchers trying to make it a reality, but also as a response to WOW’s artistic goal to stimulate thought about the existence of the “anima,” or soul, through expressions of movement, bringing us closer to the true nature of the wonder of life.




Lastly, this work can be seen as a prologue, which marks the beginning of grand story surrounding the history of life and space, in which mankind will learn, for the first time, of the existence of new life.

(TEXT BY ARINA TSUKADA / Curator)

関連リンク:宇宙生物学からALife(人工生命)まで、「生命の起源」を探る実践
http://boundbaw.com/world-topics/articles/8

 

Credits

WOW
Conceptor: Yuki Tazaki
Director:Tyler Bowers
3D Artists:Takuma Sasaki, Kenji Tanaka, Yusuke Mizuno
Sound Design:Tomohiro Nagasaki
ELSI Scientific Supervisor:Kosuke Fujishima
Curator:Arina Tsukada

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UNITY of MOTION http://kando.vision/en/954/ http://kando.vision/en/954/#respond Thu, 07 Jan 2016 13:35:11 +0000 http://kando.vision/cms/?p=954 WOW's new and interactive art piece grants the user a physical experience of WOW's artistic pursuit, “new life through visual expressions,” by using an artificial life program to blend the living with the non-living.

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WOW’s new and interactive art piece grants the user a physical experience of WOW’s artistic pursuit, “new life through visual expressions,” by using an artificial life program to blend the living with the non-living.
Joining the natural organisms that represent life itself with a lifeless machine in a virtual space, this piece presents a new, visual living phenomenon set in motion by the user’s very heartbeat which give’s testimony to their being alive.

The piece consists of three apparatuses, which represent the above-mentioned three elements: the HEART, the NATURE, and the MACHINE. The beating of the user’s heart, as captured by the HEART, gives life to the NATURE and the MACHINE in the form of motion. Blended through that motion, machine (non-living) and nature (living) are reborn as a form of movement, creating a new living phenomenon.
This cycle weaves a singular and individual tale of life, death and rebirth, drawing unique movements every time, based on the user’s heartbeat and machine/nature algorithms.

HEART (Sensor Sculpture)

The HEART is an interface device which uses an infrared sensor to gather data on the user’s heart rate from the palm of their hand and then vibrates in sync with that heartbeat. The shape on the upper end is built from an actual engine piston, the heart of an automobile. This “sensor sculpture” is the origin point for the movement of the this artwork’s living phenomenon.


NATURE (Media Wall 1)


The NATURE is a massive monitor which creates a visualization of the movement of life-forms in the natural world. Using the heart rate data gathered by the HEART, an artificial life simulation program called Boids[1] generates bodies of movement similar to that of groups of life-forms such as birds and fish. While each individual organism is set to move according to some simple rules, they create a whole which moves in extremely complex patterns.

[1] Boids is an artificial life program developed in 1987 by Craig Reynolds, an American animation programmer. It simulates the movement of a group of individual life-forms, such as a flock of birds or a school of fish.

MACHINE (Media Wall 2)


The MACHINE is a monitor meant to symbolize the movement of machines, set in the shape of a “v.”
In standby mode, it displays a trigonometric function (sine and cosine waves) related to the circular movement of the engine piston. When the HEART detects a pulse, both waves synchronize with the heartbeat, shifting from a systematic cyclical motion to dazzling fluctuations and creating movements similar to a group of organisms.

 

Behind the Scene

 

Credits

WOW
Yuki Tazaki | Conceptor
Takuma Nakazi | Artistic Director
Kohei Nakama | Visual Artist
Atsushi Yoshimura | Visual Programmer
Tomohiro Nagasaki | Composer
Fumito Anzai | Project Manager
Hiroshi Takahashi | Executive Producer

Collaborators
Masato Tsutsui (arque) | Technical Director
Hikari Mutaguchi (White Light) | Sound Engineer
Daisuke Ohki | Photographer/Cinematographer
Yasuko Yubisui | Assistant Curator, NTT InterCommunication Center [ICC]
Andreas Stuhlmann | English translation

Artist Collaborator
Everyware | Media Artists Group
For following items:
Sensor sculpture design / fabrication
Sensor programming development
Housing fabrication

Special Thanks to
Boony Hur (HYUNDAI Motorstudio)

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